The Spook (Ability List)
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The Spook (Ability List)
- Passive Abilities:
- Name: Strength
Special Ability Required: Physical
Sub Spec Required: Enhanced Conditioning
Rank: E
Range: Self
Description: Spook's physical strength - although it is very rare for him to engage in combat himself - is boosted far beyond the norm. Spook can lift upwards of about 4,079 pounds: the weight of an average car. He can easily carry and even throw this weight with little to no difficulty. Spook can jump to the height of an average 5 story building. Unprotected individuals hit by Spook will easily be dealt grave if not fatal damage.
Name: Speed
Special Ability Required: Physical
Sub Spec Required: Enhanced Conditioning
Rank: E
Range: Self
Description: If need be, Spook can employ the use of swift speed. His movements cannot be tracked by the normal untrained eye. In a full out run, Spook can reach land speeds between 68-75 miles an hour, the same speed of a Cheetah. His eyes have been trained in speed as well, enabling him to see things while moving at swift speeds. Spook is trained to adjust and change directions while moving almost immediately.
Name: Camouflage
Special Ability Required: Non-Elemental Magic
Sub Spec Required: Shapeshifting
Rank: E
Range: Self
Description: Spook possess a natural Camouflage. To people with abilities that let them read and detect others who have powers and abilities around them, Spook is rendered invisible, or "just another face in the crowd." The strongest sensory techniques cannot detect that Spook is abnormal, and recycles everytime he takes on a new form. This ability is at it's strongest when Spook is not moving. The Camouflage can, however, be broken if Spook himself is hit, moves too fast or engages in physical combat.
Name: Multiple Personalities
Special Ability Required: Non-Elemental Magic
Sub Spec Required: /
Rank: E
Range: Self
Description: A bad childhood caused Spook to form several other personalities in his head. In the beginning, these other personalities would take over Spook's body when he was sleep, or beaten into unconsciousness. Spook eventually gained the ability to control and employ them at will, making him unpredictable. Those with abilities to read and predict their opponent's next moves will find this useless against Spook. These other personalities in Spook's head will also disrupt the sensory output of a psychic that attempts to read his mind or control his body, causing them the equivalent of a severe migraine headache.
Name: Summon: Tanken
Special Ability Required: Non-Elemental Magic
Sub Spec Required: Summoning
Rank: B
Range: Close
Description: Name: Tanken
- Appearance:
Description: Tanken is Spook's first Summon. He is a tall, mysterious individual who has a dark sense of humor and rarely speaks to anyone besides Spook. Tanken specializes in Assassination techniques and dresses like a shinobi; he wears a black top with metal arm guards, baggy black pants, a red belt, and ninja slippers with black wrap around his calves and ankles. Tanken never shows his face to anyone; he wears a red hood and scarf that conceals his entire head. All that can be seen of his face are 2 glowing blue eyes.
Tanken can perform any ability that Spook can, and has several exclusive moves of his own. His preferred weapons are a pair of daggers that cause those hit with them to bleed profusely.
Special Characteristics:
- Chameleion:
- Name: Chameleion
Type: Supplementary
Range: Self
Description: Tanken can render himself completely invisible to the world, allowing only Spook to see and hear him. No sensory in existance can pierce his camouflage. Tanken cannot be hurt while Chameleion is active, but at the same time, he cannot attack anyone or interact with the world. Tanken can levitate and move his body through solid objects such as walls while using Chameleion. He cannot pass through walls with magic seals on them.
- Sense of Strength:
- Name: Sense of Strength
Type: Supplementary
Range: Self
Description: Tanken can look at someone and tell how strong they are. He can tell the rank of an opponent, and each of their stats with pinpoint accuracy. He can smell magic: by smelling people he can tell what kind of powers they use.
Weapons
- Katto & Sashimasu:
- Name: Katto & Sashimasu
Type: Weapon
Rank: Ranks with user
Description: Daggers being Tanken's weapon of choice, these are of his own design, forged from an unbreakable metal found nowhere on Earth. They are sharp enough to shatter other weapons and armor below his current rank. Only Tanken is able to use these weapons.
Enhancements: The daggers are coated with an anti-coagulant agent that will stop blood clotting and cause whoever cut with them to continue to bleed. If medical attention is not applied after 3 posts after being cut or slashed, the victim will bleed out and die. Even the smallest scratch can cause a victim to bleed to death.
Abilities
- Mist Technique:
- Name:Mist Technique
Canon/Custom: Custom
Rank: User's current Rank
Type: Supplementary | Defensive
Range: All
Description: Tanken can convert his body into a black smoke substance. He can do this to dodge attacks, or as a distraction to opponents. The smoke will only be effective against opponents his rank and lower, and has an effect similar to tear gas. The Mist Technique can easily be dispersed with a Wind technique. Mist Technique has no effect on Tanken's owner or allies. After use it takes 2 posts to recharge.
- Bloodpaint:
- Name: Bloodpaint
Canon/Custom: Custom
Rank: Rank of user
Type: Supplementary
Range: Self
Description: Tanken can cast a magical ability upon himself, his owner and his allies that will replace small bits of lost magic with each successful hit that lands on opponents. (Will only work with PHYSICAL hits. Elemental attacks do not replace magic.) How much magic is replaced depends on the rank of the attack. D: 10 C: 15 B: 20 A:
- Deaden Nerves:
- Name: Deaden Nerves
Canon/Custom: Custom
Rank: Rank of user
Type: Defensive
Range: Self
Description: Tanken can steel himself against enemy attacks. He cannot attack or perform any other actions while activating this ability, taking 1 complete post to perform. Any attack his current rank and lower will do little to no damage at all. An attack above his current rank will shatter the ability and do it's normal damage.
- Sacrificial Slash:
- Name: Sacrificial Slash
Canon/Custom: Custom
Rank: Rank of user
Type: Supplementary
Description: Tanken goes totally on the offensive, abandoning his defense. His attacks after this ability is activated will do double damage, lasting until a successful attack lands. For Example, a D-Rank attack will hit with the force of a C-Ranked attack, and a C-Ranked attack will hit the same as a B-Ranked attack, and so fourth and so on.
- Gemini Slash:
- Name: Gemini Slash
Canon/Custom: Custom
Rank: Rank of user
Type: Offensive
Range: Mid | Long
Description: One of Tanken's signature moves. It takes 2 posts to perform, (one to charge, 1 to attack). Post 1 is used to charge and "lock-on" to his opponent. Tanken cannot attack or perform any other actions while charging; if interrupted during the process he must start again. The second post involves Tanken charging towards the opponent while 3 clones appear surrounding them, to slash at the opponent from 4 different directions. Depending on the rank of Tanken the attack can potentially cause catastrophic amounts of damage, usually resulting in death.
- Cursed Jail:
- Name: Cursed Jail
Canon/Custom: Custom
Rank: Rank of user
Type: Offensive
Range: Close
Description: One of Tanken's signature moves. He attacks an opponent's pressure points with a series of precise strikes. Faster opponents can avoid the attack completely, while opponents his speed have a 50% chance to dodge. The attack will land without fail on slower opponents, stunning them for 1 post and lowering their speed to half.
Name: Summon: Asteoric Runewolf
Special Ability Required: Non-Elemental Magic
Sub Spec Required: Summoning
Rank: C
Range: /
Description: A long time ago there was an ancient city. The people were gifted and brilliant, and devised ways to control the weather. Some of them grew mad with power, and an internal struggle began over who would control the power to manipulate weather. No one truly knows the outcome, but the infighting caused the weather device to activate and bury the land under a blanket of snow and ice. All of the people, technology and knowledge of this city was lost, and the area was named The Forgotten Frostland.
Recently, explorers and adventurers discovered the location of the "Frostcovered City" and began to explore the ancient city for treasures. Some of these treasures had powerful guardians watching over them, having survived the long cold centuries. The Asteoric Runewolf was one such Guardian. It is the strange and contorted fusion of wolf, man and machine, one of the ancient city's many genetic creations. It stands 8 feet tall. Adamantium, a metal unbreakable by any means, has been fused to it's skeleton, and it's hands have been replaced by twin swords 4 feet in length. It's body is augmented for enhanced strength and speed, and highly resistant (50%) to physical and magical attacks (his rank and lower)through years of repeated and painful testing. The Runewolf is able to execute several supernatural abilities that make it an even deadlier threat.
Summon Ability Name: Sealing
Summon Ability Description: This is an ability it uses at random, or right before an enemy prepares to launch a powerful move. It is a harmless ability which affects certain parts of the central nervous system and causes the enemy to be temporarily unable to attack (for 1 post.) The enemy hit with sealing can still move and run around, but they are unable to execute any sort of physical or magical abilities. It is mostly used as a distraction, or as a "banana peel to temporarily trip up the enemy." The Runewolf can execute this maneuver on more than one person at a time, but needs time to recharge (2 posts) before this ability can be used again.
Summon Ability Name: Slow
Summon Ability Description: This ability, signaled by energies materializing under it's feet, is designed to hinder the enemy and make them move slower, or even freeze them in one place. The Runewolf produces a sticky substance that can be considered a combination of spider web and slime. The substance is flung in all directions, sticking to whoever or whatever it comes in contact with. It quickly fuses to anything it lands on and begins to harden on contact, making movement very difficult. The substance is resistant to most elements, fire and electricity for example. Cold will help the substance harden faster.
Summon Ability Name: Super Powerful Mighty Whirling Slash!
Summon Ability Description: The trademark attack of the Asteoric Runewolf, it involves raising all of it's powers to the maximum and unleashing it in 3 blast waves that spread in all directions away from it's body. The blast waves are most effective at close range, and lose power after traveling 10 feet. It takes time to raise the required power. (3 full posts) During the charging process it cannot move, and it will often yell the name of the attack while in the process of gathering the required energies. These energies are so potent that they are able to break through and bypass any kind of shielding, and destroy all defenses. Being hit with 1 wave is enough to cause another person/being serious damage. Being hit twice is instant death.
- Appearance:
Name: Summon: The Succubus
Special Ability Required: Non-Elemental Magic
Sub Spec Required: Summoning
Rank: C
Range: /
Description: In folklore traced back to medieval legend, a succubus is a female demon or supernatural entity that appears in dreams, who takes the form of a human woman in order to seduce men, usually through sexual intercourse. The male counterpart is the incubus. Religious traditions hold that repeated intercourse with a succubus may result in the deterioration of health or even death. In modern fictional representations, a succubus may or may not appear in dreams and is often depicted as a highly attractive seductress or enchantress; whereas, in the past, succubi were generally depicted as frightening and demonic.
Summon Ability Name: Poison
Summon Ability Description: The Succubus can produce a highly toxic poison from the tips of each of her fingers, from a special pore located just underneath the fingernails. A paralyzing agent, once introduced to the bloodstream, targets will begin to find movement difficult. The more of the poison introduced to the bloodstream, the faster the victim becomes paralyzed. (3 scratches from the Succubus causes total paralyzation)
Summon Ability Name: Sonic Scream
Summon Ability Description: The Succubus can emit waves of force from her mouth enough to push away objects that weigh as much as a bulldozer. An ordinary human or a member of another lesser race in the wake of this force can easily be torn to pieces. The sound waves are also enough to shatter the ear drums of most species.
Summon Ability Name: Life Drain
Summon Ability Description: The Succubus can drain the life force from an intended victim, through either her mouth, hands, or through sexual intercourse. (5 full posts in contact with the Succubus to totally drain a life)
- Appearance:
The Spook- Posts : 19
Credits : 150
Join date : 2017-11-03
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